# TerraOculta — Stratum 1 "Vorposten" walkability map (v2 — tighter cavern)
#
# Tighter than v1: small rooms (<= ~14 tiles) joined by corridors, so at the
# zoomed-in camera the player ALWAYS has walls in view (v1's 56-wide bay read as
# an open brown square). Wall vs floor only; props/spawns layered elsewhere.
#
# Ops (applied top->bottom; every tile starts WALL):
#   GRID w h | FLOOR x0 y0 x1 y1 | WALL x0 y0 x1 y1 | BORDER n | SPAWN x y | EXIT x y
# Loader flood-fills from SPAWN and warns if EXIT is unreachable.

GRID 80 60

# Spawn room (enclosed, top-left)
FLOOR 8 8 22 20
# Corridor east -> central chamber
FLOOR 20 12 36 16
# Central chamber
FLOOR 32 6 52 28
# Corridor south -> lower chamber
FLOOR 40 26 46 40
# Lower (far) chamber
FLOOR 22 36 58 52
# Corridor east -> exit
FLOOR 54 42 68 48
# Exit alcove
FLOOR 64 40 74 52

# Tactical cover / pillars (re-walled islands)
WALL 40 14 44 20
WALL 30 44 38 48
WALL 48 44 54 48

# Solid rock border (forced last)
BORDER 2

# Markers
SPAWN 14 14
EXIT 69 46
