# TerraOculta - Stratum 1 "Vorposten" - DELIBERATE hand-authored cavern (v3, Map Director)
# A WW2 esoteric-breakaway forward outpost that tells a story spatially.
# Ops: GRID w h | FLOOR x0 y0 x1 y1 | WALL x0 y0 x1 y1 | BORDER n | SPAWN x y | EXIT x y
#      PROP x y name | DECAL x y name  (deliberate set-dressing; replaces random scatter)

GRID 96 72

# Rooms + corridors (descent -> FOB -> spine -> barracks -> 2 loot -> chamber -> choke -> glocke)
FLOOR 6 5 14 10
FLOOR 8 9 11 21
FLOOR 5 19 20 33
FLOOR 18 24 33 27
FLOOR 32 8 37 57
FLOOR 22 13 33 15
FLOOR 5 12 21 22
FLOOR 37 11 47 13
FLOOR 46 6 62 17
FLOOR 37 31 49 36
FLOOR 48 22 78 46
FLOOR 64 16 72 24
FLOOR 68 8 84 19
FLOOR 57 44 64 53
FLOOR 50 51 70 59
FLOOR 57 58 62 65
FLOOR 44 61 80 69
FLOOR 32 50 50 55

# Cover islands (re-walled pillars + the Bell dais)
WALL 12 16 14 18
WALL 56 28 59 31
WALL 67 37 70 40
WALL 59 64 65 67

BORDER 2
SPAWN 11 26
EXIT 52 67

# --- Deliberate props (against walls / in corners / at story beats) ---
# Respawn FOB camp (PixelLab pixel-art props)
PROP 11 23 brazier
PROP 11 20 descent_rope
PROP 17 30 medkit_crate
PROP 6 24 weapons_rack
PROP 7 31 bedroll
PROP 7 5 debris_rubble_pile
PROP 13 5 debris_rubble_pile
PROP 6 9 oil_drum
PROP 5 20 sandbag_wall
PROP 5 21 sandbag_wall
PROP 5 22 sandbag_wall
PROP 5 23 wooden_barricade
PROP 19 32 ammo_crate
PROP 19 33 supply_crate_stack
PROP 5 33 fuel_barrel
PROP 19 19 stenciled_personal_crate
PROP 5 13 supply_crate_stack
PROP 6 13 supply_crate_stack
PROP 20 13 stenciled_personal_crate
PROP 20 14 stenciled_personal_crate
PROP 20 22 fuel_barrel
PROP 5 16 oil_drum
PROP 47 6 supply_crate_stack
PROP 48 6 supply_crate_stack
PROP 61 6 ammo_crate
PROP 61 7 ammo_crate
PROP 47 17 stenciled_personal_crate
PROP 60 17 fuel_barrel
PROP 69 8 stenciled_personal_crate
PROP 70 8 stenciled_personal_crate
PROP 83 9 supply_crate_stack
PROP 83 18 ammo_crate
PROP 82 18 oil_drum
PROP 49 22 supply_crate_stack
PROP 49 23 supply_crate_stack
PROP 77 22 fuel_barrel
PROP 77 46 oil_drum
PROP 49 46 debris_rubble_pile
PROP 50 46 debris_rubble_pile
PROP 55 32 sandbag_wall
PROP 60 31 sandbag_wall
PROP 66 36 wooden_barricade
PROP 71 41 wooden_barricade
PROP 51 55 sandbag_wall
PROP 52 55 sandbag_wall
PROP 53 55 sandbag_wall
PROP 67 55 sandbag_wall
PROP 68 55 sandbag_wall
PROP 69 55 sandbag_wall
PROP 54 52 wooden_barricade
PROP 66 52 wooden_barricade
PROP 45 62 oil_drum
PROP 79 62 fuel_barrel
PROP 45 68 debris_rubble_pile
PROP 79 68 debris_rubble_pile
PROP 54 63 sandbag_wall
PROP 70 63 sandbag_wall

# --- Deliberate decals (where combat/story happened) ---
DECAL 7 5 bullet_impact_holes
DECAL 15 22 scattered_documents
DECAL 11 19 dropped_stahlhelm
DECAL 54 6 scattered_documents
DECAL 76 8 scattered_documents
DECAL 74 14 blood_pool_small
DECAL 62 33 spent_shell_casings
DECAL 63 33 spent_shell_casings
DECAL 64 34 blood_pool_large
DECAL 58 38 bullet_impact_holes
DECAL 72 28 scorch_burn_mark
DECAL 51 58 spent_shell_casings
DECAL 69 58 blood_pool_small
DECAL 60 56 dropped_stahlhelm
DECAL 62 68 scorch_burn_mark
DECAL 60 68 blood_pool_large
DECAL 48 68 scattered_documents
DECAL 78 68 dropped_stahlhelm
